Fantasica’s Helmut’s Bootcamp will prove hard to beat without this walkthrough. We’ve recently started playing Fantasica and, so far, the most challenging aspect of the game was to conquer this Bootcamp by strategically placing units on three different maps. The placements can be quite tricky and you have to take into careful consideration the skills that each unit at your disposal has in order to maximize damage as well as keeping them within your squad’s range using slows and knockbacks.
On this article we provide you with maps to the three different missions and where you should place your characters in order to swiftly defeat your enemies and conquer this challenge.
Ayakashi Ghost Guild is quite an addictive game developed by Zynga which follows the structure of many of their games (for example Mafia Wars is probably the most popular one) but with some trading card game components.
Instead of completing missions to amass an army in order to progress through the quest areas here you are collecting individual daemons that can be skilled individually to gain levels and increased skill levels and which can be combined in groups of up to 5 different cards and battled against another player’s roster.
We’ve put together a few tips that will help you optimize the resources you gain at the start of the game so that you can enjoy a smooth progression through the adventure areas.
I happened to be checking some old posts on my playgroup’s L5R forum when I came across an invite posted by one of my fellow mates for Blood Brothers. I decided to give it a shot and although I find the automated combat, sceneries and map structure a bit tedious the huge amount of familiars you can get, the way their evolution works and the urge to “catch them all” was enough to get me hooked.
If you were a fan of the Pokémon Gameboy games like I was you should definitely give this game a try because the gameplay has a lot of resemblances. I only wish they would have inspired themselves on the actual combat mechanics of those oldies, an automated combat relying on the proc chance of a single trainable skill strikes me as somewhat lazy development. A free roaming map would also be a great addition to the game and maybe categorizing the different familiars into 5 or 6 distinct types that have increased/decreased power against each other would make the actual banding process more challenging to plan.
I decided to write this post in order to share a few tips with those of you that are starting to play so that you can improve your game progress throughout the main adventure areas.